Each number has pips on it indicating its probability (out of 36) of being rolled on a given throw of the dice. You're going to need all of wood, brick, wheat, sheep, and ore, so why not make sure you have them all at the start? Place your first settlement so you get 3 different resources, and pick up the final 2 with your last placement.Ģ. Good players consider all the factors below, and how much weight should be given to each in a particular game is dependent on the exact layout of the tiles and numbers.ġ. There are different levels of sophistication here, starting with the obvious and moving to the more subtle. It's vastly longer than I initially intended and contains a high level of nerdy overanalysis. It's broken into parts: initial setup of settlements and roads, probabilities, development cards, the robber, five strategies to try ( Commander, Developer, Producer, Explorer, and Queen of Sheep), the mid and late game, troubleshooting, and a few final words. This guide is to help those who know how to play already but want to be more competitive, whether in person, online, or even against those pesky 'bots. The rules are described very clearly in the game itself and are freely available online. This strategy guide does NOT tell you how to play the game. I've played it off and on for 10 years, and one of my first instructables was a 3D plywood version of the board. It uses a beautiful and endlessly variable but always familiar board. It's probably the most successful of the Euro-style games, and has spawned numerous expansions. Catan (previously called " Settlers of Catan") is a classic boardgame designed by Klaus Teuber.
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